Too Much TNT - Changelog
Too Much TNT v3.0:
-Updated to 1.8
-GlobalEntityRegistry is removed, bettering the compatibility rate due to no entity id conflicts
-All Block and Item IDs can all now be changed at once in config.
-Entity IDs can now be changed in config.
-FloatingIslandTNT knockback bug brought back down to reasonable levels.
-Hell’s Gate messes with the time of day and is much better
-MeteorTNT bug of post explosion is now gone.
-Changed the way ChemicalTNT explodes
-Tabs now have clean names
-WoodHouseTNT can become any wood type at random
-BrickHouseTNT’s carpet can become any color at random
-Mankind’s Mark has been vastly improved (randomized variables for unique house looks)
-Fire and SnowTNT are slightly smaller
-Nuclear waste poisons entities
-HellFireTNT contains less fire and lava for more realistic Nether look
-GhostTNT changed to add effects as opposed to falling through ground
-Added TNT: SphereTNT, ArrowTNT, LightningTNT
-Added TNTGods: Pompeii, GlobalDisaster
-Added Dynamite: IceDynamite, TimerDynamite, ReactionDynamite, AnimalDynamite, FloatingIslandDynamite, DynamiteFirework, SpiralDynamite, GroveDynamite, SphereDynamite, ArrowDynamite, LightningDynamite
-Many TNTs (not all) on the laggy spectrum have major reductions in lag time
-May now be server compatible (I don’t know because I can’t test this)
Too Much TNT v2.9:
-Updated to 1.7.10
-added mcmod.info so info is given in mods list
-Dynamite now always render and will not have a missing rendering when thrown
Too Much TNT v2.8:
-Updated to 1.7.2
-Added Heaven'sGate, Hell'sGate, DustBowl, and Chicxulub
-Texture glitch is back for dynamites
-MeteorTNT has decreased lag (in my case, 45sec to 15sec)
-TNTfirework has beter distribution and shorter lasting
-Working door and bed spawns for the houses
-Enhanced Mankind'sMark
Too Much TNT v2.7:
-Fire and Snow Dynamite are smaller
-Created a free roaming lag for the notorious MeteorTNT (be patient for it to load up)
-Added tabs for my mod on creative mode
-Renamed EnderBomb, FlatBomb, and MiningFlatBomb to EnderTNT, FlatTNT, and MiningFlatTNT.
-TNTfirework doesn’t last as damn long now.
-ReactionTNT has randomized explosion locations now.
-Decreased torch spawn rate on MiningFlatTNT.
-EruptingTNT, ReactionTNT, and ChemicalDynamite now only shows regulars explosion effect.
(Was the only way to get rid of bugs)
-EruptingTNT explodes normally when blown up by another explosion now.
-All house TNT’s now spawn doors instead of fence gates.
-All house TNT’s now get rid of existing blocks within empty space.
-BrickHouseTNT now has carpet flooring instead of wool blocks.
Fixed most Dynamites causing invisible block glitch (Especially ChemicalDynamite)
-Both EnderTNT and Dynamite now send player if player is farther distance (still same magnitude)
-Glitch where sand disappears from SandFirework is fixed
-Added effects for when sand hits ground for SandFireWork
-Sand from SandFirework can now land on all objects (noticeably on ice)
-Added MeteorShowerTNT, SpiralTNT, GroveTNT, and InvertedTNT
-Added NuclearDynamite, GhostDynamite, CubicDynamite, EruptingDynamite, and FloatingDynamite
-A new tier of TNT added
-Added MountianTopRemoval, Mankind’sMark, PoseidonsWave, Hexahedron, and The Revolution into the godly TNT category.
-MeteorTNT and Dynamite now have a rendered texture for the meteor. (No white box)
Too Much TNT v2.6:
-TNTfirework now explodes differently
-Updated to 1.6.4
Too Much TNT v2.5:
-Added TNTFirework and GravityTNT
-More throwable dynamite added
-Bugs from the beds in WoodHouseTNT and BrickHouseTNT are back
-ReactionTNT is not completely messed up anymore
-EruptingTNT explosion is now visible
-Updated to 1.6.2
Too Much TNT v2.4:
-Added SnowTNT, FloatingTNT, FreezeTNT, TimerTNT, ReactionTNT, AnimalTNT, SandFirework, and FloatingIslandTNT
-Throwable dynamite added, for TNT-TNTx500, meteorTNT, and chemicalTNT
-DrillingTNT won't have random un exploded blocks anymore
-Changed VaporizeTNT texture
-TNTx100 and TNTx500 are slightly less laggy
-EruptingTNT now can have fire by changing the config
-Fixed the beds for WoodHouseTNT and BrickHouseTNT
-Still for 1.5.2
Too Much TNT v2.3:
-Now for Minecraft Forge
-TNT's now render again
-TNT's have particle effects
-Better config
-Now can change ID's
-Brought back CompactTNT, EnderBomb, FireTNT, NuclearTNT, and DiggingTNT
-EnderBomb doesn't launch player too high anymore
-FireTNT doesn't destroy blocks anymore
-NuclearTNT much improved
-Added WoodHouseTNT, BrickHouseTNT, HellFireTNT, DrillingTNT, GhostTNT, MultiplyTNT, CubicTNT, EruptingTNT, ChemicalTNT, and CustomTNT
-Nuclear waste now has particle effect and hurts player
-MeteorTNT now has cooler meteor look to it and explodes on impact
-VaporizeTNT is bigger because of new water design in update 1.5.1
-Changed some recipes
-Changed textures for TNTx5 - TNTx500
-OceanTNT now spawns squids
-Updated to 1.5.2
Too Much TNT v2.2:
-Made a config file for some TNT properties
-Config for ID's but seems to be broken
-Damage radius to player of TNTx20, TNTx100, and TNTx500 are smaller
-OceanTNT cave bug fixed
-OceanTNT can now explode at any hight (except for super flat worlds)
-OceanTNT can now explode in water
-Water bucket instead of iron pickaxe for the more sand recipe
-Shorter fuse times for TNTx500 and MeteorTNT
-Less torches spawn from MiningFlatBomb
-Sulfur Ore shows up in creative mode
Too Much TNT v2.1:
-VaporizeTNT doesn't lag as much
-Fixed TNTx100 square explosion bugs
-TNTx500 is slightly larger
-Updated to 1.4.6 - 1.4.7
Too Much TNT v2.0:
-No longer needs forge
-Reduced to the 10 best TNT
-Added OceanTNT
-MeteorTNT also leaves behind obsidian
-The x5, x20, x100, and x500 blow up deeper
-Changed some crafting recipes
-Changed some textures
-VaporizeTNT only destroys lava, water, and only sets off other VaporizeTNT's
-Gunpowder Ore renamed to Sulfur Ore
-Updated to 1.4.5
Too Much TNT v1.1:
-Got rid of texture bugs
-Updated to 1.2.4 - 1.2.5
Too Much TNT v1.0:
-Created mod
-25 TNT's
-For Minecraft 1.2.3
-Official launch, March 24, 2012